Powers
Aug 6, 2010 10:51:08 GMT -5
Post by Cascade on Aug 6, 2010 10:51:08 GMT -5
The first wolf was created by the Mountain. Its power created White Magic, and gifted her with the Power to Heal.
Her first litter, her daughters, Taboo, Sheba and Geist all inherited the gift of Power, and the three adopted an alliance, and shared their powers with the mortals.
Taboo gifts the Good wolves with Powers.
Sheba gifts the Neutral wolves with Powers.
Geist gifts the Evil wolves with Powers.
For centuries, these three wolves gave out Elemental, and Psychological Powers that gave the mortals certain gifts. The Powers have a habit of altering themselves, and not all powers are available at one time.
See below for the list of Powers. Markings are shown at the beginning of every section; your wolf will gain a tattoo of that marking when they receive their power. The color of the tattoo is what color the markings glow when the Power is in use, and the markings glow brighter with a higher-level Power. The markings can appear anywhere on the wolf's body, in any color you desire.
To get a Power for your wolf, create a new thread in this board including your wolf's name and the White Wolf you wish to see, in brackets. (ex. "Perjury [Geist]" or "Kesenai [Taboo]") This makes it easier for staff to sort the threads and know who wants powers and who wants healing from White Magic.
Wolves will usually start off at power level 1. With practice, they can move up to level 2, and with considerably more practice, level 3. A wolf is ready to gain a level when they have attained absolute mastery of their power at its current level, finding creative ways to use it in different situations to accomplish a variety of goals. If you feel it is time for your wolf to gain a level with their power, please make a new thread in the Pinboard and fill out the Power Level Change Request form located in the sticky. The staff will then upgrade your wolf's power if they feel that you have practiced sufficiently!
WINTER
Psychological - Awareness, Telekenisis, Telepathy, Recall
Water - Ice, Rain, River
SPRING
Physical - Chameleon, Invisibility, Teleportation
Earth - Soil, Stone, Botany
SUMMER
Offense - Electricity, Venom, Siren
Fire - Flame, Combustion, Inferno
AUTUMN
Defense - Barrier, Crystal, Shadow Mastery
Air - Current, Smog, Cyclone
Below is a list of all available powers. Make sure you check which powers are available in the current season!
Psychological:
Awareness
Telekinesis
Telepathy
Recall
Physical:
Chameleon
Invisibility
Teleportation
Defense:
Barrier
Crystal
Shadow Mastery
Offense:
Electricity
Venom
Siren
Water Element:
Ice
Rain
River
Fire Element
Combustion
Flame
Inferno
Earth Element:
Soil
Stone
Botany
Air Element
Current
Smog
Cyclone
Her first litter, her daughters, Taboo, Sheba and Geist all inherited the gift of Power, and the three adopted an alliance, and shared their powers with the mortals.
Taboo gifts the Good wolves with Powers.
Sheba gifts the Neutral wolves with Powers.
Geist gifts the Evil wolves with Powers.
For centuries, these three wolves gave out Elemental, and Psychological Powers that gave the mortals certain gifts. The Powers have a habit of altering themselves, and not all powers are available at one time.
See below for the list of Powers. Markings are shown at the beginning of every section; your wolf will gain a tattoo of that marking when they receive their power. The color of the tattoo is what color the markings glow when the Power is in use, and the markings glow brighter with a higher-level Power. The markings can appear anywhere on the wolf's body, in any color you desire.
To get a Power for your wolf, create a new thread in this board including your wolf's name and the White Wolf you wish to see, in brackets. (ex. "Perjury [Geist]" or "Kesenai [Taboo]") This makes it easier for staff to sort the threads and know who wants powers and who wants healing from White Magic.
Wolves will usually start off at power level 1. With practice, they can move up to level 2, and with considerably more practice, level 3. A wolf is ready to gain a level when they have attained absolute mastery of their power at its current level, finding creative ways to use it in different situations to accomplish a variety of goals. If you feel it is time for your wolf to gain a level with their power, please make a new thread in the Pinboard and fill out the Power Level Change Request form located in the sticky. The staff will then upgrade your wolf's power if they feel that you have practiced sufficiently!
WINTER
Psychological - Awareness, Telekenisis, Telepathy, Recall
Water - Ice, Rain, River
SPRING
Physical - Chameleon, Invisibility, Teleportation
Earth - Soil, Stone, Botany
SUMMER
Offense - Electricity, Venom, Siren
Fire - Flame, Combustion, Inferno
AUTUMN
Defense - Barrier, Crystal, Shadow Mastery
Air - Current, Smog, Cyclone
Below is a list of all available powers. Make sure you check which powers are available in the current season!
Psychological:
Awareness
Level One: Your wolf can sense the presence of wolves and other animals, including in the darkness and places where they would otherwise be unseen. They have to be fairly close by, and the presence of familiar wolves is felt stronger. Your wolf must consciously use the power.
Level Two: Your wolf can sense the presence of wolves and other animals from further away, and they can sense the specific identities of wolves they know. Your wolf can even tell for certain whether another wolf is good, neutral, or evil, and what type of power they have (if any). Your wolf can get a vague sense of others' mental states, as well as sense invisible ghosts. Your wolf must consciously use the power.
Level Three: Your wolf can sense the presence of others from very far away, and can get a very general idea of their mental state (angry, frightened, etc), which will become stronger the closer they are to the wolf they are sensing. Your wolf can also form a mental-image of the wolf or prey that they are aware of. If they have met a wolf before, they can even pinpoint his or her location anywhere in the valley if they focus intently. Your wolf can now also decipher whether or not another wolf is lying, as well as sense invisible ghosts and wolves with Invisibility level 1 or 2. If your wolf is in danger, their Awareness will activate automatically without needing to be consciously used.
Telekinesis
Level One: Your wolf is able to move inanimate objects along the ground. Small objects can be moved quickly and larger objects more slowly. They can't levitate objects yet, but they can fling smaller things (like pebbles) into the air with their power.
Level Two: Your wolf is able to move larger inanimate objects along the ground, and they can now move more than one object at a time. They can levitate objects and roughly control them in the air.
Level Three: Your wolf is able to move many inanimate objects at a time. They can even move and levitate huge objects like boulders or fallen trees. Your wolf can now uproot fully-grown trees if they focus intently. Objects can be levitated and controlled in the air with a great deal of finesse.
Telepathy
Level One: Your wolf can communicate telepathic speech to any willing wolf within their range of vision, but can not hear their replies.
Level Two: Your wolf can communicate telepathic speech to any willing wolf in the area (i.e., within the same sub-board), and they can now hear replies.
Level Three: Your wolf can communicate telepathic speech or images to any willing wolf at any distance, as long as they have met the wolf before. They can hear replies in the form of speech or images at any distance. Your wolf can force an unwilling wolf to listen to telepathic speech, as well as get a very general read of their current thoughts, but only if the recipient is in your wolf's range of vision.
Recall
Level One: Your wolf can see visions of an area's past, up to a few hours. These visions are colorless and soundless, but your wolf can see anyone or anything that has been through the area in the past few hours, as well as any natural occurrences.
Level Two: Your wolf can see visions of an area or object's past, up to a few weeks. These visions are colorless and soundless, but if your wolf concentrates, they can decipher a general smell associated with their vision. By touching an object, your wolf can see who has been near it or where its been, if its gotten moved. Other wolves do not count as objects.
Level Three: Your wolf can see visions of an area or object's past up to many generations ago. These visions are in color and have sound, and if your wolf concentrates, they can sense and remember the specific smells of the creatures in their visions. Your wolf can look into the past of any object in their range of vision; they do not need to be touching the object. If your wolf touches a willing wolf, your wolf can see visions of the other wolf's past.
Physical:
Chameleon
Level One: Your wolf can change colors to better fit their environment, (e.g., a black wolf can turn white in the snow.) They can mimic the voice of any wolf they have physically touched. They can also change their eye color with concentration. The effect lasts only a short time, and its wears off during sleep.
Level Two:As above, and your wolf can now assume the coloration and voice of any wolf or other animal that they have physically touched, but not the physical characteristics. This effect lasts longer, but wears off during sleep. If your wolf concentrates, they can make different parts of their body look like different natural patterns (I.E, if they are half in a bush and half-out, their back-half could be bush-like, and their front-half could be grass-like).
Level Three: As above, and your wolf can now assume the coloration, voice, and physical shape of any wolf that they have physically touched, and the coloration of any non-wolf creature they have seen. Your wolf will only change their appearance, they will not become stronger/faster/etc. by changing shape. This effect can be maintained indefinitely and will not wear off during sleep. If your wolf takes the form of a wolf with a power, it can use that power minus one level, minimum level 1, for as long as it is in that form.
Invisibility
Level One: Your wolf can disappear completely in the darkness. If they are touching another wolf, that wolf can become invisible as well as long as the touch is maintained. Wolves still maintain physical form, and the invisibility will break if they are touched by direct sunlight.
Level Two: Your wolf can disappear completely in light or in darkness. If they are touching another wolf, that wolf can become invisible as well as long as the touch is maintained. Your wolf can also turn an inanimate object invisible as long as they keep their eyes on it. Wolves and inanimate objects still maintain physical form while invisible.
Level Three: As above, and your wolf can now shed their physical form while invisible, which means that if they are touched, whatever is touching them will pass right through. If your wolf concentrates intently they also make other wolves and inanimate objects both invisible as well as make them shed their physical form, but they must keep their subject in their line of sight. Your wolf can now see other invisible ghosts or wolves (any level), even when the subject is currently invisible—they can also be seen by other Level 3 Invisible wolves. If a wolf or inanimate object becomes visible while someone or something is passing through them, the invisible wolf or object will be violently flung away.
Teleportation
Level One: Your wolf can teleport anywhere within their range of vision. Teleportation is instant, but your wolf must stand completely still before they can teleport. If your wolf's concentration is broken while it is teleporting, it will become disoriented and dizzy for a moment.
Level Two: Your wolf can teleport anywhere within their range of vision. Teleportation is instant, and your wolf does not need to be standing still when they teleport. Your wolf can teleport another wolf with them as long as the two are touching. Your wolf will no longer get dizzy if they aren't focusing properly, but the companion wolf may be subject to sickness/vomiting if the teleportation is rough.
Level Three: As above, and your wolf can now teleport to any location that they have seen or physically been to before. Your wolf does not need to be standing still when they teleport, and they can teleport another wolf with them as long as the other wolf is within their range of vision; the two do not need to be touching and both are able to be safely transported.
Defense:
Barrier
Level One: Your wolf can cast a weak, translucent barrier nearby. The barrier will break when attacked, but it will completely protect whatever it is in front of from the damage of that attack. The barrier will stay exactly where it is placed and will not move. Your wolf must stay still when casting a barrier, and they must maintain unbroken concentration to keep the barrier up.
Level Two: Your wolf can cast a translucent barrier anywhere in their range of vision. The barrier will withstand two hits, and it will provide complete protection from the damage of those attacks. Your wolf can move the barrier with their mind. Your wolf does not need to stay still when casting the barrier, but they must maintain unbroken concentration to keep the barrier up.
Level Three: Your wolf can cast a strong translucent or invisible barrier anywhere in their range of vision. The barrier can be manipulated into large enough shapes to protect multiple wolves, and it will only break if attacked many times in quick succession. When the barrier breaks, it will give a powerful forward-push, sending the attackers backwards up to ten feet. Your wolf can easily move the barrier with their mind. Your wolf does not need to stay still when casting the barrier, and does not need to maintain concentration to keep the barrier up.
Crystal
Level One: If your wolf receives a laceration, an impenetrable crystal will grow over the wound like a scab, instantly stopping the bleeding and preventing the wound from getting any larger. Depending on the size and number of wounds received, the crystals may grow large and impede your wolf's movement. When your wolf gets a good night's sleep, their wound(s) will be healed and the crystal(s) will be gone in the morning.
Level Two: As above, and your wolf can now also heal other wolves' laceration(s) by touch. They can now heal their own broken bones with crystals, although this will immobilize the limb for several days. They can now build stronger and more permanent crystals on their own body, that will absorb stronger attacks before breaking.
Level Three: As above, and your wolf's skin is now tougher than a normal wolf; it will be more difficult to scratch or cut through. Crystals now eliminate the pain of injuries. Your wolf can now heal others' broken bones with crystals, immobilizing the limb for several hours. Your wolf can heal any wolf within their vision without having to touch them. Your wolf now also has the power to heal their own internal bleeding. Your wolf must fully rest to heal their wounds and dissolve the crystals, but they do not need to sleep a whole night to do so. Your wolf now also has the ability to create a self-induced crystal-coma. When they are near death (due to injuries, old age, exposure, etc), they can choose to completely encase themselves in a strong shell of crystal. Doing so will put them into a deep crystalgenic sleep until the crystal shell is broken. Your wolf can only do this once.
Shadow Mastery
Level One: Your wolf can see with perfect clarity in the darkness. They can manipulate the shape of existing shadows, but not the size. Your wolf does not need to sleep.
Level Two: As above, and your wolf can now make natural shadows larger or smaller in addition to manipulating their shape. Your wolf can cast a dome of shadow around a small area that will appear like pitch darkness to any wolf within the dome. Your wolf will not be able to see through this artificial shadow dome like they are able to see through natural darkness. The dome cannot be moved, and your wolf must rest fully before casting another one.
Level Three: As above, and your wolf can now see perfectly through their artificial shadow domes. Your wolf can cast as many shadow-domes as they like, without having to rest in between—but they do need to take a few deep breaths. Your wolf's manipulated shadows are now even darker, and normal wolves can no longer see through easily. Your wolf can attach their own shadow to an enemy or prey animal, slowing them as if they were walking through mud. Your wolf's shadow will return if the animal it is attached to leaves the area. Your wolf is now able to 'possess' another wolf's shadow, and is able to send a portion of their consciousness along with that shadow; therefore, would now be able to get a general idea of their target's actions and location, as long as the subject is still being possessed.
Offense:
Electricity
Level One: Your wolf can produce static shocks that can repel enemies a few feet or stun prey on contact with your wolf's fur. Your wolf's fur will stand on end and snap loudly, making it obvious that it is charged. If your wolf touches water when their fur is charged, they can be hurt.
Level Two: Your wolf can produce larger shocks when their fur is charged, and it will now leave burns on enemies and prey on contact. Your wolf's fur no longer snaps, but still stands on end when charged. Your wolf is no longer susceptible to being hurt by their own electricity in water, but any wolf in a medium-sized body of water that they touch, will be.
Level Three: Your wolf can produce lightning bolts that can strike a target anywhere in their range of vision, as well as act like a beacon to natural lightning in a storm, thereby charging their electricity to an otherwise impossible level. Your wolf can now control whether an electric shock will paralyze or cause injury. When they charge their fur, the electricity can arc a short distance to the target, without needing to be directly touched. Your wolf's fur now appears normal, even when charged.
Venom
Level One: Your wolf can envenomate an enemy or prey animal through a bite. Small prey such as rabbits will be paralyzed by the venom, whereas wolves will become slightly dizzy and feel sick to their stomachs for a short time. Your wolf must maintain the bite for a few seconds in order to envenomate effectively. All bites from your wolf will be venomous, whether they want them to be or not. Your wolf is immune to their own venom. When the power is in use, not only will the power-mark glow, but so will your wolf's eyes.
Level Two: As above, but the venom is stronger. Your wolf also now has acid spit. Wolves bitten with venom will experience slight tissue deterioration, severe dizziness and stomach upset that will last until they can get a full night's sleep. Large prey animals such as deer and elk will be paralyzed by the venom. Any creature that gets acid spit on them will experience itching, slight tissue deterioration, stiffening, and pain at the site, that will gradually worsen until it can be washed.
Level Three: As above, but the venom is stronger still. Poison-spit will now cause temporary-blindess, searing pain at the site of the spit, more severe tissue deterioration, and hair-loss. Wolves and prey affected by a venom-bite will experience extreme pain at the site of the bite. A few minutes later, temporary paralysis will attack the subject. Depending on the strength and length-held of the bite, wolves-bitten could experience anything from limb-paralysis to full-body paralysis. Your wolf must secrete a large-amount of poison in their fangs before being able to cause full-body paralysis. Your wolf can choose to delay the onset of symptoms following a bite until the most advantageous moment, or stop their bite from poisoning at all.
Siren
Level One: Your wolf can howl loudly enough to be heard by anyone in the valley. Your wolf can also create a loud siren with their voice that will cause headaches to all wolves in the immediate area. Your wolf is immune to the effects of their own siren.
Level Two: As above, and your wolf's siren is now loud enough to cause severe pain to all wolves in the immediate area and temporarily stun prey that hear it. Your wolf can raise the volume of their speaking voice to be audible to anyone within the general vicinity (i.e. the same sub-board.)
Level Three:As above, and your wolf can now create sonic booms that can topple enemies and deafen them for several minutes. The sonic boom can be targeted at specific wolves, leaving allies unharmed. If your wolf chooses, they can now permanently deafen prey animals with their siren.
Water Element:
Ice
Level One:Your wolf is immune to the cold, and they can lower their own temperature at will. Your wolf can freeze water that they touch and this ice will support their weight, but it will melt shortly after your wolf stops touching it. Your wolf can create frost and small flurries from the moisture in the air. Your wolf can manipulate existing ice crystals into crude structures, but not without immense effort. Fire will seriously harm your wolf, and very-hot summer days will be uncomfortable for them. If your wolf is female, she can breed in Winter or Autumn without any ill-effects.
Level Two: As above, but the ice your wolf creates now melts at a normal pace. Your wolf can lower the temperature of the surrounding air to keep ice frozen longer. Your wolf must still be touching the ice in order to freeze it, but they can unfreeze any ice within their range of vision. Your wolf can now manipulate existing ice crystals into different structures with more finesse. Hot weather and fire no longer affect your wolf any more than normal.
Level Three: As above, and your wolf can now lower their body temperature enough to cause frostbite to others from extended contact. Your wolf can freeze any water within their range of vision without needing to touch it, and they can create and control hailstones out of the moisture in the air. If your wolf concentrates, they can create ice by drawing the moisture out of air, and control it with a great deal of finesse. Fire and extreme heat will now take a little bit longer than average to burn or harm your wolf.
Rain
Level One: Your wolf can conjure light rain no matter the location or season, and they can control the speed and size of existing raindrops. Your wolf can bend and halt raindrops around themselves and others in order to keep dry. They can also create rainbows at will.
Level Two: As above, and your wolf can now control and manipulate conjured rain as well as existing rain. Your wolf can funnel raindrops into a water blast that can knock a wolf off their feet, or keep a large area dry with their power.
Level Three: As above, and your wolf can now summon large thunderstorms. Your wolf can pelt an enemy with large, stinging raindrops and disperse naturally-occurring rainstorms completely. The raindrop-funnel is now strong enough to temporarily stun your wolf's target. Your wolf's conjured rain can also soften and fertilize tough ground in an area. Your wolf can now cause low-hanging clouds or mist to settle in an area regardless of the time or season, impeding vision and lowering temperature.
River
Level One:Your wolf can manipulate small amounts of water, such as the amount found in a shallow puddle. Your wolf can levitate the water and manipulate it, but they do not have a great deal of control or finesse. Your wolf can detect vague scents of others who have entered flowing water within the last few hours.
Level Two: As above, and your wolf can manipulate larger amounts of water, such as the amount found in a deep puddle. Your wolf can levitate the water and manipulate it with a great deal of finesse. Your wolf can walk on still water, such as in a pond or lake.
Level Three: Your wolf can manipulate much larger amounts of water with a great deal of finesse. They can create large waves, walk on rushing water, and climb waterfalls. Your wolf can also calm dangerously active water (I.E. an overflowing river in a storm to make it passable).
Fire Element
Combustion
Level One: Your wolf can cause small-sized objects to become bombs, like rocks, sticks, leaves, and small-prey caracasses (squirrel, bird, etc). The bombs are only active when your wolf maintains direct eye-contact with them, and will explode when any wolf (including your own) touches them. Bombs can break small bones and will result in second-degree burns. Bombs will pulse with a reddish-colour and give off a burning smell prior to detonation, signalling that they are bombs. Your wolf is not immune to their bombs.
Level Two: As above, and the force of the explosion will now push wolves away up to five feet. The explosion radius is larger, increasing the chance for more severe burns and larger broken bones. Medium-sized objects can now be turned into bombs, such as boulders, tree-branches, and medium-sized prey (Sheep/baby deer, etc.). Bombs will only remain active as long as your wolf is in the area (same thread) and funneling direct-concentration to them. They will explode when any wolf (including your own) comes within two feet or touches them. Your wolf will still be hurt by their own bomb, but to a lesser degree, and they will not break bones.
Level Three: Your wolf is now immune to their own created-bombs. Bomb objects can now be very large (boulders, whole trees, large caracasses or living prey, like moose, elk, or adult deer). Large-size bombs will still pulse red, but smaller bombs (like those which can be made at levels 1 and 2) can be made "invisible" so they look like normal objects and don't give off the warning signs. Your wolf can now choose when the bomb will explode, or they can 'mark' a specific wolf, making it so the bomb will only explode when that wolf comes near. Large-size explosions will severely injure any targeted wolf. Your wolf now also has the ability to turn themselves into the most-powerful of bombs, but this attack will kill your wolf.
Flame
Level One: Your wolf can create sparks that have the power to ignite dry, flammable materials. Your wolf does not have the power to put out flames, nor are they immune to fire. Your wolf can also weakly-manipulate the shape of existing fire, but cannot cause it to spread or burn hotter than it otherwise would.
Level Two: As above, and your wolf can create sparks and small flames that shoot through the air and hurt enemies, or ignite flammable materials. Your wolf can now manipulate existing fire with more finesse, with the ability to create shapes in the flames. Your wolf can now control the direction and intensity of fire, but they do not have the power to put out flames, nor are they immune to being injured by fire.
Level Three: As above, and your wolf can now create large flames that can shoot through the air and hurt enemies or ignite flammable materials. Your wolf can ignite a flammable object just by looking at it, and with a great deal of concentration, can even dry-out and ignite wet or damp objects by touch. Your wolf is completely immune to fire and heat, and has the power to put out flames.
Inferno
Level One: Your wolf's body temperature rises permanently, so user is always warm. Your wolf is also able to warm up to three other wolves significantly by touch. Your wolf is not able to lower its body temperature and its tattoo will always be glowing. Your wolf will get dehydrated very fast, and will have to consume lots of water to avoid becoming susceptible to dizzy-spells or becoming overly-parched. Your wolf will also become disoriented if submerged in water.
Level Two:As above, and your wolf is able to make small things combust on contact, and any grass or green plants that touch your wolf will wither and die, whether they will it or not. Your wolf's body heat is raised so much that other wolves would become uncomfortably hot if trapped in a small area, such as a den, with the wolf. Your wolf is not able to lower its body temperature and its tattoo will always be glowing. Your wolf no longer has to drink as much water, but will still need to consume more water than normal, and will still become disoriented if submerged in water.
Level Three: As above, and your wolf will now ignite other wolves on contact without a choice. Your wolf will boil small to medium sized bodies of water on contact, and your wolf will no longer become dizzy if submerged. Any water thrown on the wolf will evaporate instantly and may burn others with the steam. Your wolf's body temperature will get progressively higher and higher until they literally cook to death.Wolf will live no longer than three real-life months after acquiring level three.
Note: Only one wolf at WWM may have the inferno power at any given time. Only when they die can another wolf then receive this power from Geist.
Earth Element:
Soil
Level One: Your wolf can manipulate small amounts of soil with their mind. Your wolf must be within a few feet of the soil they wish to control. They can make soil less dense, but they can not increase its density. Your wolf can levitate soil and control it roughly in the air, including flinging it.
Level Two: Your wolf can manipulate larger amounts of soil at a time, enough to dig out a den in a single motion. Your wolf can manipulate any soil within their range of vision, and they can control levitated soil with finesse. They can make soil less dense, turn soil into a cloud of dust, and increase soil density to that of normal ground soil. Your wolf can now also harden mud.
Level Three: As above, and your wolf can now control very large amounts of soil. Your wolf can manipulate any soil in their area, whether or not it is in their range of vision. Your wolf can control levitated soil with a great deal of finesse and speed. They can increase the density of soil to near rock hardness. And can tunnel quickly underground.
Stone
Level One:Your wolf can manipulate the shape of pebbles and control them. Your wolf must be within a few feet of the pebbles they wish to control. Your wolf can control sand much like level 1 Soil, but cannot turn stones into sand. Your wolf can levitate small pebbles and control them roughly in the air.
Level Two: As above, and your wolf can now control rocks. Your wolf can control any rock within their range of vision. Your wolf can control sand much like level 2 Soil, but cannot turn rock into sand. Your wolf can levitate rocks and control them with more finesse.
Level Three:As above, and your wolf can now control boulders. They can break large chunks off of rocks or cliffs, as long as they are touching their target. Your wolf can also exert enough force to compress rocks into diamonds. Your wolf can merge rocks together, or separate jewels from generic rock. They can combine sand and harden it into rocks, and they can now turn loose rocks into sand . Your wolf can manipulate sand much like level 2 Soil. Your wolf can control levitated rocks with a great deal of finesse and speed.
Botany
Level One: Your wolf can make small plants and flowers grow from the ground, no matter the quality of the soil. They can make flowers bloom and berries grow, even out of season or in complete darkness. Your wolf must be within a few feet of the area where they want plants to grow. They can make thin vines grow that require moderate pressure to snap. Your wolf can manipulate plants weakly, enough to make them move minutely.
Level Two: As above, and your wolf can now grow and manipulate larger plants with more finesse, and can grow plants more quickly. Their vines have the same strength as level 1, but they can be grown almost instantly and manipulated with speed and finesse. Your wolf can make fruit grow from fruit-bearing trees in seconds. They can now grow plants on the surface of rocks or trees. Your wolf can make plants grow anywhere within their range of vision. Your wolf can now also sense root-maps of trees that they are near, in, or above.
Level Three: As above, and your wolf can now grow and control trees, and can also uproot them and control them with their minds. They can create much stronger vines and control them with speed and finesse. Your wolf's vines will now only break under significant force from a strong creature. They can also grow plants or vines on the surface of their own body. Your wolf can make plants grow anywhere in the area, even if that spot is not within their range of vision.
Air Element
Current
Level One: Your wolf can manipulate air currents to scatter scents or oxygenate water, allowing them to breathe underwater. Your wolf can create small bursts of wind that can stun smaller prey or throw an enemy off balance. Your wolf can use the wind to carry a message to another wolf, without others being able to hear it.
Level Two: As above, and your wolf can now manipulate air currents to glide on when they jump, or slow them down when they are falling. Your wolf can create an air cushion that will buffer them from attacks. They can also use their power to make other wolves glide or slow when falling, and the air cushion can be used on others as well. Your wolf is now strong enough to send a target back up to ten feet with channeled air currents.
Level Three: As above, and your wolf can now manipulate and maintain air currents to levitate them a few feet off the ground. Sudden bursts of air are now powerful enough to assist your wolf's jumps, and they can jump ten times longer or higher than a normal wolf with the help of their power. Your wolf can now channel air currents into a force with enough power to fling enemies in the air and send them backward up to thirty feet.
Smog
Level One: Your wolf can create a puff of smog that will cause eye irritation and to any wolf hit by it. Your wolf is immune to the effects of their own smog, but allies are not. Your wolf also create fog over a small area. Fog is not harmful, but it decreases range of vision to wolves inside it (including your wolf) and obscures the area it covers to wolves standing outside of it.
Level Two: As above, and your wolf can now cover a small area with a cloud of smog that will stay until your wolf disperses it or when your wolf is injured. The smog cloud is a little taller than the height of a wolf, and it will cause eye and respiratory irritation to wolves within it, as well as dizziness, disorientation and slight stinging until washed off. Your wolf is immune to the effects of their own smog, but allies are not. Your wolf is now able to see through fog, and other wolves can see through the fog as well, as long as they are touching your wolf.
Level Three: As above, and your wolf can create a large cloud of fog double the height of a wolf. Contact with the smog will cause eye irritation, dizziness, disorientation, and high levels of stinging pain until washed off. The fog created can cause respiratory hemorrhaging. Your wolf can also create a smaller cloud of smog that will surround themselves and move with them. Your wolf is immune to the effects of their own smog, and they can grant immunity to any allies in their range of vision, although allies will not be able to see through the smog like your wolf can. Your wolf can create large areas of fog which will obscure vision to other wolves. Your wolf can see through the fog, and it can grant any wolf within its range of vision the temporary ability to see through fog.
Cyclone
Level One: Your wolf can create small whirlwinds that can pick up sand, leaves, dust, and other light objects. The whirlwind itself is not powerful enough to hurt a wolf, but it can be controlled quickly and with finesse, and any debris that it picks up can pelt an enemy and sting their eyes. Any small-prey animal caught in a whirlwind will become disoriented.
Level Two: Your wolf can create larger whirlwinds that can pick up small stones and clumps of dirt. The whirlwind can be controlled quickly and with finesse, and your wolf can choose to expel any of the debris picked up by the whirlwind in the general direction of an enemy. If another wolf touches the whirlwind, they will be knocked off their feet. Medium-prey animals (such as baby deer or sheep), can now be spun around on the ground until dizzy, and small-prey animals can now be picked up and brought to a desired location.
Level Three: Your wolf can now create small tornadoes that can pick a target up and throw them violently to the ground, including other wolves or large prey animals. Larger debris can be picked up by these tornadoes, and your wolf can expel the debris in the direction of an enemy. Your wolf can now make two whirlwinds at a time, and control both with speed and finesse.